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Still kicking and screaming…

Fallout BGE team —Sun, 03/29/2009 - 10:13

[img_assist|nid=275|title=Alder area town art sketch|desc=|link=node|align=left|width=100|height=100] It’s true, dear friends… the project’s still alive. Sometimes more, sometimes less, sometimes it’s a complete hiatus, but in the end it’s still moving. Since the last WINTER UPDATE we’ve progressed quite a bit with the English translation as well as with scripting, graphics and mapping. Texting isn’t really moving right now, but that’s not really important at this point.

To check out the new stuff, go to the gallery sections ARTWORKS, INGAME ART and SCREENSHOTS. There are about 11 new things. Though some of the dialogs are only available in Czech and some only in English (see those little flags?), don’t ask why.

LOOKING FOR MINION HELPERS MK I.

[img_assist|nid=265|title=Alder town art|desc=|link=node|align=right|width=100|height=100]
DIALOG SCRIPTER – for BGE to be released in the (more or less reasonably) near future, we need about 2-3 more programmers. Due to the communication/organization issues, we’re primarily looking for Czech and Slovak programmers…

LOOKING FOR MINION HELPERS MK II.
3D GRAPHIC ARTIST – Primarily for the purpose of creating Loading and Ending screens. Same conditions as last time apply.
MAPPER – …because we need to take some of the load off Zob’s shoulders.

THE NEW INs AND OUTs

BGE Teams has grown quite a bit since the last update. We are joined by a programmer MIHLON (which means that the last call for programmers was a success :-) ) and SETO – a very capable organizer for our translating minions.
In also came a translator LORD TEMPLAYER, a proof-reader JIM BAKER and a modeler of in-game objects TOMO. Moreover, since fall we’ve been getting quite a lot of help with our music and sounds from noteworthy composer PIOTR KOCZEWSKI.

[img_assist|nid=266|title=Unknown ghoul|desc=|link=node|align=left|width=86|height=100]
We received very valuable help from a sketch-artist FRED MAXIMUS and modelers of Loading and Ending screens VLADO PAVLIK and MICHAL KIRCHNER, both from the heart of the Czech blender community. We would also like to thank all the creative people at the NMA forums, who were in any way responsible for the new animations and the modifications of the old critters.

Due to the time constrains, our valuable modeler DONALD X is leaving the team, which is a sad and sensitive loss for us in the area of Loading and Ending screens, although thankfully it won’t have a bigger impact on the overall development. Furthermore INHUMAN and KETLING are now inactive.

P.S. We apologize for the not-so-frequent updates, but there’s no time to spare – no kidding! :-) Hopefully, next time we’ll be able to show you pictures from a brand new and (hopefully) tweaked out location and some new animated creatures made by SIRREN.

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Keep it on, I hope you're

Submitted by Sometimes Oldtimes (not verified) on Sun, 05/24/2009 - 02:16

Keep it on, I hope you're doing a good story :) If so you are the chosen ones!

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Fallout: Between Good & Evil is a freely distributed modification using Fallout 2 engine.

The mod is being developed since 2005 and it aims to offer experience which Bethesda's Fallout 3 can't or doesn't want to provide: prequel of events on the West Coast of US, very complex dialogues / quests and turn-based combat in 2D isometric view. Currently, more than twenty people actively prepare the game with the release date Christmas 2011. Our work should bring you back memories of Fallout, Fallout 2 PC games and will have many references to Van Buren and the Cold War.

Fallout: Between Good & Evil will come in English and Czech version – and if fans help – in many other languages.

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