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Status update

Fallout BGE team —Sat, 06/23/2012 - 15:28

So... status update. The release is definitely not going to happen this year, everybody is way too preoccupied with "real life" (college/university, looking for jobs and other stuff).

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It's not so bad after all

Fallout BGE team —Sun, 09/05/2010 - 00:43

The time of summer frolicking is over and many of our team members had to get up and go back to their schools, universities or new jobs. By now we have (hopefully) passed the period of depression caused by this change and so we offer you this small update.

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A little chat and a loud call for programmers

Fallout BGE team —Fri, 04/30/2010 - 21:35

By now it’s probably obvious that we don’t update you very frequently. In this field it’s common to say that this is because we put all of our time into the actual game instead. Unfortunately, this is not the case. The productivity of many team members goes from bad to worse, which is why we’re still looking for fresh new faces (you know where to look for details), who can deal with a regular work supply. This particularly concerns programmers (as always!), but you can basically do anything as long as you put effort in.

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Lazybones of Fallout modding are saying hello!

Fallout BGE team —Sun, 11/08/2009 - 18:43

Dear readers, fans and mutants,
BGE is gradually becoming an evergreen, as it's almost certainly not going to be released in 2009. The depth, originality and the amount of dialogs, pushed ahead at the very beginning by some jerk - let us call him me - straight away made this a long track to run, and until all these things are worked out and I'm satisfied, it most certainly won't be released. And just by the way, if you're interested in financing a capable and motivated team, definitely let me know. :-)

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Mr Lizard's talking...

Fallout BGE team —Sat, 08/15/2009 - 21:08

Have you started to believe that we were dead? Maybe you've even deleted us from your bookmarks. Well, think again!

Last time, I promised you new pictures of animated critters, new locations and... well, the things I usually promise. I have to disappoint you though, as I haven't got a single animated monster for you :-P I can, however, offer you images from a brand new location - Phoenix...

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Still kicking and screaming…

Fallout BGE team —Sun, 03/29/2009 - 10:13

[img_assist|nid=275|title=Alder area town art sketch|desc=|link=node|align=left|width=100|height=100] It’s true, dear friends… the project’s still alive. Sometimes more, sometimes less, sometimes it’s a complete hiatus, but in the end it’s still moving. Since the last WINTER UPDATE we’ve progressed quite a bit with the English translation as well as with scripting, graphics and mapping. Texting isn’t really moving right now, but that’s not really important at this point.

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What the hell? Ghouls are all around!

Fallout BGE team —Sat, 12/20/2008 - 09:09

[img_assist|nid=244|title=Concept - final|desc=|link=node|align=left|width=100|height=188] Dear friends, autumn mostly caught us raging in one nameless location of ghoulish loath ravens, where the time stopped and where the common standard of wasteland doesn't seem to be standing good for now. We traditionally intend to support this daring statement by several artworks (thanks, Zruud, you really are fantastic) and screenshots which we dare say will please your heart and hopefully reduce that long waiting for the game release.

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    Less talk, more work

    Fallout BGE team —Sat, 09/13/2008 - 16:47

    So, you know the saying – better late than never. We aren't quite happy that the last post on this page is from May, but we were sort of too interested in the mod to post any news. Let's hope some new images will prevent you from stoning us to death.

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    • Player - idiot
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    So we survived the winter...

    Jester —Tue, 05/13/2008 - 19:32

    ...without any bigger problems. However, considering college semesters fights and all that jazz, we are heading forward a bit unpredictably. Anyway, this does not stop us from putting up some concept arts / models / sketches to the gallery. No English dialogue shots today, we apologize. Lack of sufficient (or rather non-busy) manpower... So, here is the eye-candy (click read more to see more pictures):

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    News full of dialogues and monsters

    Fallout BGE team —Thu, 03/06/2008 - 18:03

    There are several new screenshots in our gallery - you can see how some of advanced locations are developed. On page "Vacant jobs" you can read about positions which are still free (mostly a rewritten text from "About us"). It's probable that they will stay vacant for a longer time as Fallout modding is quite hard and there is never enough of fresh blood.

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    Fallout: Between Good & Evil is a freely distributed modification using Fallout 2 engine.

    The mod is being developed since 2005 and it aims to offer experience which Bethesda's Fallout 3 can't or doesn't want to provide: prequel of events on the West Coast of US, very complex dialogues / quests and turn-based combat in 2D isometric view. Currently, more than twenty people actively prepare the game with the release date Christmas 2011. Our work should bring you back memories of Fallout, Fallout 2 PC games and will have many references to Van Buren and the Cold War.

    Fallout: Between Good & Evil will come in English and Czech version – and if fans help – in many other languages.

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    • Czech
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    • Polish

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    Tower Of Creation team, all rights reserved. Any use of content must be clearly allowed if not specified otherwise. Contact: info (at) towerofcreation (dot) com.

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