It's not so bad after all
Submitted by Fallout BGE team on Sun, 09/05/2010 - 00:43.
The time of summer frolicking is over and many of our team members had to get up and go back to their schools, universities or new jobs. By now we have (hopefully) passed the period of depression caused by this change and so we offer you this small update.
A little chat and a loud call for programmers
Submitted by Fallout BGE team on Fri, 04/30/2010 - 21:35.
By now it’s probably obvious that we don’t update you very frequently. In this field it’s common to say that this is because we put all of our time into the actual game instead. Unfortunately, this is not the case. The productivity of many team members goes from bad to worse, which is why we’re still looking for fresh new faces (you know where to look for details), who can deal with a regular work supply. This particularly concerns programmers (as always!), but you can basically do anything as long as you put effort in.
Lazybones of Fallout modding are saying hello!
Submitted by Fallout BGE team on Sun, 11/08/2009 - 18:43.
Dear readers, fans and mutants,
BGE is gradually becoming an evergreen, as it's almost certainly not going to be released in 2009. The depth, originality and the amount of dialogs, pushed ahead at the very beginning by some jerk - let us call him me - straight away made this a long track to run, and until all these things are worked out and I'm satisfied, it most certainly won't be released. And just by the way, if you're interested in financing a capable and motivated team, definitely let me know. :-)
Mr Lizard's talking...
Submitted by Fallout BGE team on Sat, 08/15/2009 - 21:08.
Have you started to believe that we were dead? Maybe you've even deleted us from your bookmarks. Well, think again!
Last time, I promised you new pictures of animated critters, new locations and... well, the things I usually promise. I have to disappoint you though, as I haven't got a single animated monster for you :-P I can, however, offer you images from a brand new location - Phoenix...
Still kicking and screaming…
Submitted by Fallout BGE team on Sun, 03/29/2009 - 10:13.
Alder area town art sketch It’s true, dear friends… the project’s still alive. Sometimes more, sometimes less, sometimes it’s a complete hiatus, but in the end it’s still moving. Since the last WINTER UPDATE we’ve progressed quite a bit with the English translation as well as with scripting, graphics and mapping. Texting isn’t really moving right now, but that’s not really important at this point.
What the hell? Ghouls are all around!
Submitted by Fallout BGE team on Sat, 12/20/2008 - 09:09.
Concept - final Dear friends, autumn mostly caught us raging in one nameless location of ghoulish loath ravens, where the time stopped and where the common standard of wasteland doesn't seem to be standing good for now. We traditionally intend to support this daring statement by several artworks (thanks, Zruud, you really are fantastic) and screenshots which we dare say will please your heart and hopefully reduce that long waiting for the game release.
Less talk, more work
Submitted by Fallout BGE team on Sat, 09/13/2008 - 16:47.
So, you know the saying – better late than never. We aren't quite happy that the last post on this page is from May, but we were sort of too interested in the mod to post any news. Let's hope some new images will prevent you from stoning us to death.
Screenshots
So we survived the winter...
Submitted by Jester on Tue, 05/13/2008 - 19:32.
...without any bigger problems. However, considering college semesters fights and all that jazz, we are heading forward a bit unpredictably. Anyway, this does not stop us from putting up some concept arts / models / sketches to the gallery. No English dialogue shots today, we apologize. Lack of sufficient (or rather non-busy) manpower... So, here is the eye-candy (click read more to see more pictures):
News full of dialogues and monsters
Submitted by Fallout BGE team on Thu, 03/06/2008 - 18:03.
There are several new screenshots in our gallery - you can see how some of advanced locations are developed. On page "Vacant jobs" you can read about positions which are still free (mostly a rewritten text from "About us"). It's probable that they will stay vacant for a longer time as Fallout modding is quite hard and there is never enough of fresh blood.
Optimistic Christmas update
Submitted by Fallout BGE team on Fri, 12/21/2007 - 22:54.
Avrocar or How the Cold war never endedA relatively long time has passed since we updated our webpage, usually a sign of a certain “zombie” condition of the mod – but in the case of Fallout: BGE, that is not true. We have worked very hard and probably more than ever [/propaganda]. Thanks to the last four months of constant endeavour, we can promise a complete English translation of the game, new animations, critters, graphic sets and probably even talking heads.

