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Mr Lizard's talking...

Fallout BGE team —Sat, 08/15/2009 - 21:08

Have you started to believe that we were dead? Maybe you've even deleted us from your bookmarks. Well, think again!

Last time, I promised you new pictures of animated critters, new locations and... well, the things I usually promise. I have to disappoint you though, as I haven't got a single animated monster for you :-P I can, however, offer you images from a brand new location - Phoenix...

GALLERY INTERMEZZO #1 - SCREENSHOTS
Candid screenshot from the new Phoenix (by JEŠTĚR)
Some ghouls spend too much time in the open sun (by JEŠTĚR)
Hero bugging a scientist at work (by LUBOR KASAL)

New Phoenix is a city that tries to live the American dream and look decent, even at the cost of hundreds of lives of its citizens. The hero will have to learn about tough compromises on his journey too, but that is a story for another time.

GALLERY INTERMEZZO #2 - ARTWORKS
New architecture for new Phoenix (by ZAHARTOF)
BGE monster gallery presents: Shovel Joe - a guy with a... uhm... shovel! (by ANTIMAN)

I probably don't even have to mention that we are hiring, do I? We're still looking for a 3D graphic artists (for all those screens) and even more importantly, programmers, which we still greatly lack. Read more in the JOIN US section :-)

Four programmers currently dedicate their time to BGE: Tyfuz, Mihlon, C-X and Exist, where the last three have replaced Crow and Fuzzi, who have both meant a lot to the project; To save time and energy, instead of telling you about the countless team changes, I'm just gonna link you to the TEAM page.

GALLERY INTERMEZZO #3 - YET MORE ARTWORKS
Quick sketch of a so-called "Garden" #1 (by FATHUM)
Quick sketch of a so-called "Garden" #2 (by FATHUM)
Quick sketch of a so-called "Garden" #3 (by FATHUM)
Quick sketch of a so-called "Garden" #4 (by FATHUM)
Quick sketch of a so-called "Garden" #5 (by FATHUM)
Quick sketch of a so-called "Garden" #6 (by FATHUM)

Some stats to close: We're not going to make the mistake of speculating over the release date or express our progress as a percentage, because such a description would have to be totally arbitrary. We can however be exact and tell you that currently there are:

- 678 scenery FRMs
- 114 item FRMs
- 760 tile FRMs
- 466 wall FRMs
- 852 critter FRMs
- 92 maps
- 139 msg files (CZ text)
- 129 msg files (EN text)

Though, this doesn't mean that we'll be done before tomorrow's lunch, these numbers show nicely just how much work has been done over the last four years, even though we weren't expected to survive the winter and the initial enthusiasm phase :-)

P.S. BGE is finally on Facebook: JOIN THE "FALLOUT: BETWEEN GOOD N' EVIL" PAGE

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Fallout: Between Good & Evil is a freely distributed modification using Fallout 2 engine.

The mod is being developed since 2005 and it aims to offer experience which Bethesda's Fallout 3 can't or doesn't want to provide: prequel of events on the West Coast of US, very complex dialogues / quests and turn-based combat in 2D isometric view. Currently, more than twenty people actively prepare the game with the release date Christmas 2011. Our work should bring you back memories of Fallout, Fallout 2 PC games and will have many references to Van Buren and the Cold War.

Fallout: Between Good & Evil will come in English and Czech version – and if fans help – in many other languages.

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