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It's not so bad after all

Fallout BGE team —Sun, 09/05/2010 - 00:43

The time of summer frolicking is over and many of our team members had to get up and go back to their schools, universities or new jobs. By now we have (hopefully) passed the period of depression caused by this change and so we offer you this small update.

In order to show the true nature of Fallout: BGE instead of just showing you the new graphics, we have prepared a game sample to demonstrate the game play. However since our resources aren’t currently focused on translation, we can’t offer you this sample in English at this time. Hopefully we’ll change that some time in the near future. Until then you can at least enjoy a new artwork and a screenshot.

Some team member changes took place since the last update. I’m happy to introduce our new not yet programming programmer SETUN as well as the new sound engineer PAAX. I would also like to point out the old new help from NMA - X'IL, PIXOTE, PANAJOTISZ. As always, the final state of our team can be found on the team page over here. Based on our recent experiences I unfortunately have to say that we are now only interested in Czech speaking programmers. As much as we need help in this field, given the structure of our coding body the communication is too much of an issue. However we will gladly welcome any non-Czech artists with experience in modeling, drafting characters and scenery as well as animations. If interested check out this page.

P.S. It seems like my last update sounded way too pessimistic – sorry about that! Either way the situation has stabilized by now, particularly in June and July when what I’ll call the core team (LIZARD, KUBRAT, MALACHI, TYFUZ, ZAHARTOF, ZOB, LORD TEMPLAYER, GAF, etc.) did a fair share of work. That reassures me that I still have some sort of control over the pace of our work.

Good Night and Good Luck!

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Comments

support

Submitted by michu (not verified) on Sun, 09/26/2010 - 12:30

I really can not wait till it is done ! I played 1,2 and when I have turned on 3.... I played one hour and I have understood that it is simply not this. I do not understnd this crazy rush to 3D these days. I think that Fallout Tactics engine is nice solution. Just keep fighting !

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So, it's been a year with no

Submitted by johndoe (not verified) on Wed, 06/15/2011 - 18:47

So, it's been a year with no updates. I bet you're testing the last of the scripts and fixing the last of the bugs remaining, before releasing bug-free mod. Keep up the good work! This will be the best mod ever! I've gotta feeling you're going to surprise us anyday with the full version of this fine mod!

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Well, the truth is,

Submitted by Fallout BGE team on Sat, 06/23/2012 - 15:27

Well, the truth is, everybody is mostly occupied with "real life" stuff (like finishing school, looking for jobs,...)

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So, it's been a year with no

Submitted by johndoe (not verified) on Wed, 06/15/2011 - 18:49

So, it's been a year with no updates. I bet you're testing the last of the scripts and fixing the last of the bugs remaining, before releasing bug-free mod. Keep up the good work! This will be the best mod ever! I've gotta feeling you're going to surprise us anyday with the full version of this fine mod!

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Fallout: Between Good & Evil is a freely distributed modification using Fallout 2 engine.

The mod is being developed since 2005 and it aims to offer experience which Bethesda's Fallout 3 can't or doesn't want to provide: prequel of events on the West Coast of US, very complex dialogues / quests and turn-based combat in 2D isometric view. Currently, more than twenty people actively prepare the game with the release date Christmas 2011. Our work should bring you back memories of Fallout, Fallout 2 PC games and will have many references to Van Buren and the Cold War.

Fallout: Between Good & Evil will come in English and Czech version – and if fans help – in many other languages.

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