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So we survived the winter...

Submitted by Jester on Tue, 05/13/2008 - 19:32.

...without any bigger problems. However, considering college semesters fights and all that jazz, we are heading forward a bit unpredictably. Anyway, this does not stop us from putting up some concept arts / models / sketches to the gallery. No English dialogue shots today, we apologize. Lack of sufficient (or rather non-busy) manpower... So, here is the eye-candy (click read more to see more pictures):

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News full of dialogues and monsters

Submitted by Fallout BGE team on Thu, 03/06/2008 - 18:03.

Molech - targeting screen

There are several new screenshots in our gallery - you can see how some of advanced locations are developed. On page "Vacant jobs" you can read about positions which are still free (mostly a rewritten text from "About us"). It's probable that they will stay vacant for a longer time as Fallout modding is quite hard and there is never enough of fresh blood.

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Optimistic Christmas update

Submitted by Fallout BGE team on Fri, 12/21/2007 - 22:54.

Avrocar or How the Cold war never endedAvrocar or How the Cold war never endedA relatively long time has passed since we updated our webpage, usually a sign of a certain “zombie” condition of the mod – but in the case of Fallout: BGE, that is not true. We have worked very hard and probably more than ever [/propaganda]. Thanks to the last four months of constant endeavour, we can promise a complete English translation of the game, new animations, critters, graphic sets and probably even talking heads.

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BGE mythology – across Arizona and other small things

Submitted by Fallout BGE team on Wed, 08/15/2007 - 22:00.

Fourteen days late, we bring you a short text about certain interesting locations in Fallout: Between Good & Evil. Some of them are finished, some are only planned. Read more here. Most of the information included is stripped from our design documents that are of course much longer (a document for one location can have more than ten pages, so this is usually just a short intro we use to quickly understand what feelings should the player have when wandering through the map.

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Hot summer news, volume 1

Submitted by Fallout BGE team on Sun, 07/15/2007 - 22:00.

After almost three months we have several new additions to our project gallery, from which the most notable is our new car, a wreck quite similar to Lincoln Continental 56 by Bumpkin, Blender master – we are very thankful and hope he is going to continue to work for BGE.

We have also released a song from the soundtrack, one of the darker, called Desert Rush by nitramko, you can download it here.
Certain parts of the website were updated too, see Intro and FAQ.

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A mix of good news

Submitted by Fallout BGE team on Mon, 04/16/2007 - 22:00.

Hello again...

We have four new images in our post-apo gallery. An old rusty Dodge, which will be available to the player at some point of the game, a concept art - possibly a talking head, one dialogue and one ingame screenshot. Beware – some of these things were supposed to stay secret, but Ghost and Mad_eye love to exhibit their skills. Enjoy.

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Fallout (1 and 2) RPG working under Linux and Wine

Submitted by Fallout BGE team on Mon, 04/02/2007 - 19:53.

We now have a short guide, which should help to make Fallout work under Linux+wine.

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Alive and working hard

Submitted by Fallout BGE team on Wed, 01/24/2007 - 23:00.

We are a bit older than the last time and we have a new member. He is called DaVca and will generally write dialogues, holodisks and minor design documents. Here you can read his an interesting piece of work – fan fiction – about Vault 10 (Czech only, sorry).

You should see M32 grenade launcher (made by Destinero) in the gallery – it's just a concept, the final art should have some very special features, if we finish the animations.

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The Christmas

Submitted by Fallout BGE team on Sat, 12/23/2006 - 23:00.

Please accept with no obligation, implied or implicit my best wishes for an environmentally conscious, socially responsible, low stress, non-addictive, gender neutral, celebration of the winter solstice holiday, practiced within the most enjoyable traditions of the religious persuasion of your choice, or secular practices of your choice, with respect for the religious/secular persuasions and/or traditions of others, or their choice not to practice religious or secular traditions at all, and for a fiscally successful, personally fulfilling, and medically uncomplicated recognition of the onset o

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New screenshots

Submitted by Fallout BGE team on Fri, 11/24/2006 - 22:00.

Our Gallery has been updated with few new screenshots. See for yourself.

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Fallout: Between Good & Evil is a freely distributed modification using Fallout 2 engine.

The mod is being developed since 2005 and it aims to offer experience which Bethesda's Fallout 3 can't or doesn't want to provide: prequel of events on the West Coast of US, very complex dialogues / quests and turn-based combat in 2D isometric view. Currently, more than twenty people actively prepare the game with the release date Christmas 2009. Our work should bring you back memories of Fallout, Fallout 2 PC games and will have many references to Van Buren and the Cold War.

Fallout: Between Good & Evil will come in English and Czech version – and if fans help – in many other languages.


  • Czech Česky
  • English English
  • Polish Poĺski
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Tower Of Creation team, all rights reserved. Any use of content must be clearly allowed if not specified otherwise. Contact: info (at) towerofcreation (dot) com.