What the hell? Ghouls are all around!
Submitted by Fallout BGE team on Sat, 12/20/2008 - 09:09.
Concept - final Dear friends, autumn mostly caught us raging in one nameless location of ghoulish loath ravens, where the time stopped and where the common standard of wasteland doesn't seem to be standing good for now. We traditionally intend to support this daring statement by several artworks (thanks, Zruud, you really are fantastic) and screenshots which we dare say will please your heart and hopefully reduce that long waiting for the game release.
- Cerberos had three maws but two heads are cool anyway, don't you think?
- Buddy, who immodestly declared himself a centre of universe and who is willing to dispatch everyone or everything, if it's conductive to his Luckie. You will have to wait for a while to find out who the Luckie is. :-)
- Militarist, anti-communist, patriot, dictator. Ghoulish colonel in his natural habitat.
- Mengele is exemplary even after war. Venerable Mr. Henke, M.D., has diehard stomach but his methods and experiments very likely bring some improvements to the wasteland.
- Simon Weiss, reputedly a constructor, in his very common pose - fully obsessed with schemes.
- It's fun to be a mapper in BGE project! As long as you like new graphics. Still the same location.
BRUTAL TRUTH ALIAS SEVERAL BASIC APPOINTMENTS IN ADVANCED STAGE
When will it be finished? Why the hell it hasn't been released already?!!!
Because there is too much work to do. Preliminary optimistic "half-deadline" Christmas 2009 seems very unrealistic right now. There is Christmas next year, too. :-) No need to worry about our intension, we don't keep the project alive "just for fun", etc. Most of our newbies wouldn't lift a hand for BGE with such attitude.
Goddamn banalities! What is taking so much time EXACTLY?
- Long producing of new game graphic and it's map implementation. It's not easy and mostly it's not even fun, but we're not interested in omitting this part of development, because BGE is supposed to be unique and rare. Thats the reason we're looking for so many qualified 2d/3d graphics, drafters and animators all the time. See p. 4.
- BGE seems to be very, very chatty. It would be great for us, if it wasn't be increasing requirements for scripters or translators (they are very few - we're accepting all talented and hard-working ones!).
- Nibbling and tuning factor. I could have never contented myself with just throwing several quests into a poor location with a very little possibilities. Normally we upgrade locations long after completing "necessary minimum" by adding extra informations, relatively useless floats and easter-eggs, unique graphic, etc.
- Work on loading and ending screens and similar stuff. It means to draft, produce and convert at least 30-50 high-level static screens. Is this high graphic assignment, which would be enough to create lesser point & click adventure, unreal and crazy? Well, many people considered the fact, that BGE will survive one winter, unreal and crazy, too. And look, it's still here :-)
I'm looking forward to it, I want it, I need it, but I don't have a time/abilities to give a hand? What about sponsoring the project?
WHAT'S GOING ON BEHIND THE VAULTS DOOR
Our number was extended by reputable translator AIMLEZZ and more will come. 3d graphic designer NYIBELUNGER left our team because of health troubles and temporarily did so even our writer and controllor ARANELKA who is currently abroad. They both did a lot of work for BGE, which is not to be forgotten. We also apologize for incomplete communication with foreign, non-czech applicants.
In the end I would like to commend the work of our writer LUBOR KASAL who is capable, quick and correct, which positively reflected into more design-demanding locations.


